When programs took full advantage of the API's capabilities, the ES was capable of both global spatial and localized 3D sound effects, in both 2 and 4-speaker mode. Notably, AudioPCI supports several digital effects reverbchorusand spatial enhancement when used with Microsoft Windows 95 and later versions of Windows. The chip was capable of spatializing all audio automatically, but still required DirectSound3D usage for specific localization of sounds. However, without actual hardware for FM synthesisFM music and sound effects were simulated using samples, often with unacceptable results. It was one of the first cards to have Microsoft Es1730 4-speaker playback support. The main difference between the EV and previous chips was the inclusion of a built-in AC'97 codec hence producing a cheaper, single chip audio solution. While Ensoniq's approach generally worked with most games, some older games had problems detecting the virtualized hardware on some systems. Ensoniq Es1370 Audio PCI 3000 Sound Card 4001043201 Rev a Towards the end of the s, Ensoniq was struggling financially. An oddity is that the rear channel was connected to the same output jack as line input. AudioPCI, while designed to be cheap, is still quite functional. When enabled by proper files, the characteristics of the sound card like model, manufacturer, number of channels are completely available to computers, and all its features are made accessible. In comparison to the wide variety of chips on and sheer size of the older Soundscape boards, the highly integrated two chip design of the AudioPCI is an obvious shift in design philosophy. The jack switches modes if 4-speaker output became active.
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